
Video Games
Roadkill
Authors : Leonel Amaral, João Cruz
Software used: Blender, Arduino, Python, Adobe Phostoshop
Synopsis
It is a car game that takes place in a sober desert scenario, a scenario inspired by the movie Mad Max, where the player with a steering wheel can control the car throughout this scenario, where there are several decorative elements, "ghost" cars and coins.
As the objective of the game is to collect the coins that are along the stage this task becomes more difficult because the "ghost" cars chase the player and try to collide against him, and when they collide 4 times with the player, he loses, therefore, your car malfunction no longer works, when that happens the player receives the information that he lost the game on the screen.
To win the player must avoid collisions and collect 10 coins.
The difficulty of the game will increase with time as the "ghost" cars are approaching and it becomes more complicated to avoid collisions. The difficulty in collecting coins also increases because some are positioned in strategic places that are more difficult to access, this location is for the player to have to search for them, making the game more challenging.

Graphics construction
For the construction of all the graphic development of the game we use the Blender software, where we build in 3D all the scenery and elements used. All of these 3D elements were created by us.
Controller
The game controller is a steering wheel which allows you to have a gaming experience closer to reality, inside the steering wheel was the plate with the accelerometer sensor, the steering wheel turns at different speed depending on the angle of inclination of the steering wheel, that is, how much the more we turn the steering wheel to one side the faster the car moves in the game.
For the interaction with the developed hardware the Arduino was used, we used an Arduino board called genuine 101, where we used the accelerometer sensor to rotate the car on the y axis (left and right side). We also made connections with leds that are activated with a collision, that is, in case of connection loss several red and yellow Leds, the order they are connected to is inspired by the Justiceiro TV series car kit.
Interactivity
The interactivity of our game turns out to be a driving simulation because the command used to control the car by the player is a steering wheel. The player has to turn the steering wheel to the left and to the right to control the car in these directions, the more the angle that the player turns the steering wheel the greater the speed of turning the car in the game, thus simulating the closest to reality.
As soon as you lose the game, several yellow and red lights turn on at the top of the steering wheel, we chose these colors to simulate a malfunction as they are the colors used by most cars to warn of any danger or anomaly in the odometer control panel .
In addition to the scenario, there are also two stages that interact with the user in the event of victory or defeat of the game. The gameplay in our game aims at a driving experience as close to reality as possible.